Mind-Quest has been busy promoting and enhancing their innovative game, Terraquest. The game scope has expanded to include real world websites.
[www.mind-quest.com Mind-Quest] CEO, Keith Griffin was interviewed by Steve Peters at Unfiction about [www.terraquest1.com TerraQuest]. He covered a number of topics and gave a small behind-the-scenes peek at the concept behind the game.
TQ also seems to have refined their view on cooperative play. Initially, they actively discouraged such play, but the current statement appears more neutral.
TQ has also started offering a three-day free trial of the game to allow prospective players to experience the game and whet their appetites for the real thing.
Most excitedly, TQ has expanded the game scope to include related websites in the real world. When you are logged into LARS, the information managemer for TQ, and visit a related site, you will find additional characters and clues in the LARS console.
About the Game
TerraQuest will be divided into six game periods, each approximately one month in length. Each game period a new clue set will be released. The clue sets will incorporate a variety of media types (exhibits), which will provide the starting points and continuation of threads already in place. These threads will lead you down different paths. Some of these paths will lead to critical information, some will not become important until later game periods, and some will be nothing more than red-herrings. The game is pay-to-play with registration fees increasing until the final period. It is currently $25 to play.