Archive for the ‘Archive’ Category

Dateline Dec. 10, 2002: Interview with Landau, Luckman, and Lake

Tuesday, March 23rd, 2010

Ok, I want to know what LiqidCrack, X-Men, and the Library of Congress have in common! To that end, I managed to track down a representative claiming to be from Landau, Luckman, and Lake, Attorneys At Law and asked them a few questions:

WB: What can you tell me about the source of the messages?

LLL: Our founders had some interesting clients from when we were founded in the early 19th century. We’ve always held on to our status as one of the best law firms in the world by making sure jobs get done. For the messages recently recieved through a source, we can only say they’ve been with us for a long time and only now were we instructed to forward them.

WB: How long have you had them?

LLL: No Comment

WB: What do they mean?

LLL: We don’t know. Nor are we inclined to dig through them.

WB: Who told you to release them?

LLL: Our client’s instructions. The client remains anonymous.

WB: Is there anything you can tell me about your client?

LLL: He paid us well.

WB: Is there more information you are still holding?

LLL: That we cannot say. One of the founders brought the case with them

WB: How were the recipients selected?

LLL: Carefully. The person who brought us the case… they chose the list.

WB: What more will LLL be releasing soon?

LLL: We’re sorry we can’t release anymore information than that. And we must cut this short as we are going to be quite busy.

Busy indeed. And with that, I’m left with more questions than answers.

Dateline Dec. 9, 2002: Search4e: Unofficial Limerick Contest Winners

Tuesday, March 23rd, 2010

In lieu of a real game, we had an unofficial limerick contest over the weekend relating to search4e. All of the entries were fantastic! In fact, they were so good, I couldn’t pick just one, so I’m declaring a tie.

Dashcat had two that I really liked.

There once was a Knight from Pine Hill
Who one night was seeking a thrill
He fell in the pond
We thought he was gone
But he lives with Diane in Brazil

There was a reporter named D Bruno
Who one night with Jeremy…well you know
She flinged with the king
Of e-mail pandering
Now she has nowhere but up left to go

The other prizeworthy entry was from enaxor.

True Crime writer James Pitt.
Started a search for his neighbor, then quit.
Now James too has gone missing.
Wait! Is that Ed and James kissing?
Poor Passion will just have a fit!

Way to go, guys!

The winners will each receive a mug from

You can read all of the entries at [].

Dateline Dec. 8, 2002: Chat Transcript with Push, Nevada’s PM Doug TenNapel

Tuesday, March 23rd, 2010

Unfiction, in cooperation with ARGN hosted a chat with the main PuppetMaster and Puzzle creator for Push, Nevada. The PM, Doug TenNapel covered a lot of ground and announced his next project.

The chat:
SpaceBass welcome Doug
TenNapel I’m here
TenNapel Hi I’m Doug TenNapel, I created the puzzles for Push Nevada
SpaceBass Before we start repeating people, I have a list of questions from those who weren’t able to make the chat
SpaceBass First of all, I’d like to welcome Doug TenNapel and thank him for taking the time to come out and chat with us. We really appreciate any opportunity to pick the brain of a puppetmaster.
TenNapel Yeah! glad to be here.
SpaceBass Before we start taking questions from the audience, I’ll start out with one question that I know a lot of people want answered, and then we’ll start voicing people to ask their own questions.
SpaceBass So, to start: What is the connection between NoahBoddy and Push, NV?
TenNapel Wow, I’m not gonna know a lot of that suff…
TenNapel …Push was separated between fiction and real world puzzle…
TenNapel If there was a connection, it would go in after the fact probably by our web content guy Steve Edwards…
TenNapel …Noah was a plant that we could control…
TenNapel … bleed out clues and keep track of our most “dangerous” audience members.
SpaceBass Let me follow-up quickly..if Noah was a plant, does that mean the NoahBoddy game that started after Push ended is indeed run by people who were involved with Push?
TenNapel I don’t know. I know that we had plants we control but I couldn’t keep track of who was real and who was not…
TenNapel …if he was or was not a plant, it wouldn’t surprize me!
TenNapel …that may sound like a lame answer…
TenNapel …but after a while the Push production got huge I didn’t always know what one arm of the production was doing. Next?
SpaceBass Okay, thanks. Let’s go to the audience. Our first questioner is Push.
TenNapel I like your name already.
Push Doug, will there be a DVD set of Push?
TenNapel I have no idea. I know that the Exec producer Sean Baily was talking about it so who knows. As the puzzle guy, I wouldn’t necessarily be involved with that unless it was to create new puzzles or remove old puzzles from the set. Next?
Push Was your delay last weekend caused by Watermark?
TenNapel Push, Good ONE!…
TenNapel …my delay last weekend was caused by my own incompetence… so I blame Watermark! Next?
Tien_Le Welcome, Doug, thanks for joining us. Who was Enoch? and followup…who were Enoch’s ‘contacts’?
TenNapel Hmmm this is going to be difficult…
TenNapel …it’s like Shatner at a Star Trek convention…
vpisteve heh
TenNapel …I’m not perfectly familiar with the drama of Push so try to question me about the puzzle work. They really are separate parts of the show…
TenNapel …I know some things about the narrative but I tried to stick close to weaving puzzles into the show. Next?
vpisteve can you explain in a little more detail your role, just so folks are clear on exactly what your contribution to everything was
TenNapel Sure…
vpisteve how did it all work for you?
TenNapel I was involved with the very start of the show…
TenNapel …like the week after Ben and Sean pitched Push to ABC I was meeting with Sean…
TenNapel …I helped craft some of the elements of the pilot and the overall arc of the season…
TenNapel …but once we got going I left working on the dramatic elements of the show…
TenNapel … they brought in writers and directors to do that…
TenNapel …I had worked on Push for 1.5 years BEFORE prodtuction started…
vpisteve wow
TenNapel …so I had a ton of puzzle notes to craft. That’s me. I created the puzzles FOR THE MILLION DOLLAR PRIZE ONLY…
TenNapel …the dramatic puzzles (non-prize money stuff in the mystery of the show) was primarily handled by Sean Baily and Steve Edwards…
TenNapel …Edwards and I shared an office at the studio so we worked together a lot, towards the end he was helping me with a lot of puzzle stuff.
catherwood was the web interactivity side of things restricted by the goals of TV group and their “game integration team” on what could and could not happen beyond the show and the $million game?
TenNapel Wow…
TenNapel …the drama of the TV restricted everything.
TenNapel …push had to work as good TV first…
TenNapel …so there were lots of web ideas and puzzle ideas we had that just couldn’t be done because it was too intrusive or required too much work that sucked away from the TV show…
TenNapel … further, lawyers…
TenNapel …need I say more?
the42guy How did the final solve [”vongilnail”] due to cancellation differ from the original solve? Follow up: Do you think if Push had been scheduled on a different night (it was against “CSI”), it might have survived?
TenNapel … good questions…
TenNapel …I always knew that vongilnail would be the final answer…
TenNapel … We had cleared 10 different phone numbers from 10 locations under different names to make sure they couldn’t get traced back to LivePlanet…
TenNapel …I had hoped that Von Gil Nail could be worked into the narrative of the show so I presented the name to Sean Baily…
TenNapel … it was too late to create the character but we knew that name would come down the pipe, when the series got canned we just had to incorporate the clues from the cancelled shows into the last episode…
TenNapel …it was kind of an exciting challenge!…
the42guy yah, that was an interesting ending. :)
TenNapel …I love solving puzzles and this was a real life puzzle to solve…
TenNapel …I dont think Push would have survived…
TenNapel …it’s the wrong show at the wrong time in life…
TenNapel …perhaps another season or HBO or a feature would have worked but I personally don’t blame CSI on our troubles. Next
Diandra I noticed that some of the puzzles in Push (for example the touch-tone dialing puzzle and the puzzle to remove the static from the audio clips) were very similar to puzzles in Majestic. Were any of the same people involved in both ventures…or was it merely coincidence? If it was coincidence, were you (at some point) aware of the similarities?
TenNapel …I know that we all liked the idea of Majestic…
TenNapel … and perhaps Majestic tanking would have been an omen for us to listen to…
TenNapel … but I don’t recall having that kind of direct contact with any of the Majestic developers…
TenNapel …those are pretty common game/puzzle elements so I doubt there’s any deliberate borrowing.
Curlay Are the scripts actually written for the ‘rest of the season’, and/or are the shows produced?
Curlay I know you said mostly the puzzle end
TenNapel The scripts were written through like 11 episodes…
Curlay Out of how many? 15, were there?
TenNapel We produced 2 episodes that were not shown I think. Next?
kingohugs Some of the web “only” stuff was quite entertaining, and seemed to promise some great story line material…if the show had lasted, was there talk of seeing things like the Skate Park or RoadRunners brought into the TV plot late in the season or in the (ideally) following season?
TenNapel There were originally 13 episodes…
TenNapel We were always looking for ways to intermingle fantasy elements with real life elements…
TenNapel …I’m not sure what would have happened but we were always borrowing stuff from each other. Next?
imbri What were the expectations for the online element and were you overwhelmed/underwhelmed by the internet response? After the experience is there anything that you would do differently? What and how?
TenNapel Underwhelmed on all accounts…
TenNapel …I’m not sure how to fix whatever went wrong, I think only time will allow us the opportunity to take another crack at blending TV with internet…
TenNapel …we were just too early for this kind of thing on a broad general audience basis. Next?
Gupfee I was wondering if there were more plans for underused elements like that didn’t get implemented because of the show’s early cancellation?
Gupfee and the follow-up would be what was the best thing we never saw?
TenNapel There are no plans I’m aware of to implement anything now…
Gupfee not now, during the run of the show, I meant
TenNapel …perhaps if the show got big we would have tapped more stuff we planted in the show earlier.
TenNapel …The best thing…
TenNapel …you never saw the show parts where Jim Prufrock takes down Push…
Gupfee can you elaborate on that?
TenNapel …the scripts had him utterly dismantel the town and the remnants were burned to the ground!
TenNapel …during the run of the show…
TenNapel …you missed seeing all of the fun we had making the thing!
TenNapel …great crew, I grew to love those people. Good people.
Tien_Le what was going to be the clue for ‘underwear’? And why was Peter Pan a clue?
TenNapel …good one
TenNapel …Underwear was me having fun…
Tien_Le so we weren’t going to see all the Push characters in their skiveys?
TenNapel … it was a pun where one of the characters says, “The money’s under the bed.” and another character bends down to look under the bed (and there is no money there but he is showing his underwear) and the character says, “Under Where?!”…
SpaceBass lol
Tien_Le LOL
TenNapel …Peter Pan was our clue that Disney/ABC was a bit involved with Watermark…
TenNapel …The reason why Push was aired on ABC, owned by Disney was because perhaps Watermark owned every TV network…
Tien_Le thank you
TenNapel …I think we already did see all of the Push characters in their skivies!
the42guy 3 follow ups: So if the DVD is made, is it possible to see the unaired eps or read unaired scripts? So Jim, at home, - how did he figure out he was still being manipulated and go back to Push? And was the final clue originally going to air during Mondey Night football?
TenNapel I would think that the unaried eps would be included in the DVD release. I know there’s still some tidy-up work to do on those eps but the hard part is done on those episodes….
TenNapel …Jim figured it out when everything was too perfect…
TenNapel …His auditor instincts kicked in when his own life looked like a classic set-up…
TenNapel …yes the original clue was going to be aired during MNF…
the42guy whats the % chance of a DVD anyhow? And will it be announced if made… I noticed the book seems to have been cancelled.
TenNapel …We had to have a national simulcast to fairly disperse the last clue of the show to all timezones!…
the42guy aah.
TenNapel …I have no idea about the DVD. I’m sure if it gets made they will tell everyone they can about it!…Next?
kingohugs How much monitoring of the Internet groups, BESIDES the Enoch Yahoo group did you conduct? And as a follow up: Where you surprised by what you saw? Any outlandish speculation in terms of overall plot or individual puzzles that stuck out in your mind?
TenNapel …We looked at as many groups as possible…
TenNapel …I didn’t really care what specifically was being discussed, I just wanted to make sure that at least some people were getting my puzzles!…
TenNapel …my fear was that I had made all of these puzzles and nobody would get it! Next?
SpaceBass I have some questions from people who couldn’t make it today.
SpaceBass kxmom11x asked: Were there any specific events that changed or altered the course of the game? (excluding cancellation, of course) From the PM’s point of view, what was the most memorable event of the show/game?
TenNapel …nothing really changed the course of the game other that the lawyers…
TenNapel …it’s very difficult to make a “legally fair” game when there are so many different kinds of people creating different kinds of law suits…
TenNapel …Truly our litigous society ruined the puzzles the most…
vpisteve :(
TenNapel …As I said the most memorable event was working with this incredible crew around the clock… next?
SpaceBass Yux asked: Did the holes punched into the bible work much like a piano roll?
TenNapel …I think so, it was a special kind of card reading machine that would convert the Bible code into a codebreaker that implicated Watermark or something. Next?
catherwood (flups to the message boards question)-is this how you found out that the large flash header image on enochpushdialectic needed to be replaced with a static image? did it disturb you to read about people using Flash decompilers to find flaws with the hidden morse code in the headers? (flup) did you see people inventing puzzles which never existed? Or missing puzzles that were too well hidden?
TenNapel …I didn’t catch the flash stuff…
TenNapel …didn’t really care too much about what people invented or didn’t get (though there was a LOT of inventing!)…
TenNapel …I was only concerned that the “core” players were following my puzzles. They followed just fine so I was satisfied with that part of the show. Next?
Push 3 follow ups: What did you think of Derek Cecil’s performance of Jim , What was the hardest puzzle you crafted, and What sort of puzzles did you hide in the opening titles of the show?
TenNapel I like Derek as Jim…
TenNapel …it wasn’t what I’d expected, but he was a fresh face with a fresh take on the character…
TenNapel …toward the end I couldn’t imagine another kind of Jim, Derek owned that character…
TenNapel …the hardest ones usually went by so fast that I thought someone would have to tape it to get it. I didn’t want this show to only possibly be won buy a guy with TIVO…
TenNapel …I tended to only hide word or heavily graphic images in the title. If it was too hard for production to cram into the shoot that week it probably went into the credits. Next?
Diandra Were any of the additional puzzles for the unaired episodes created? If so, will we ever get to see them? If not, can you describe those we missed?
TenNapel There were tons of puzzles that were created that didn’t make it into the show and others that didnt make it due to the cancellation…
Diandra by “ever get to see them”…do you think they would be included on the DVD?
TenNapel …You will never see those puzzles. They are probably too long and complicated to share here…
TenNapel …I doubt if they will be on the DVD unless they include my sketchbook (could happen)…
TenNapel …one funny clue I came up with…
TenNapel …was for the work “longitude”…
TenNapel …it just had an old man wearing a T-Shirt that read, “I’m width stupid”. Next?
jamesi hey there… do you have any plans to get involved with a web-based campaign or game of some sort?
vpisteve heh
TenNapel No plans…
TenNapel …I’m always consulting in the games industry but I prefer my work on the drama side of things. Can I plug my project?
SpaceBass feel free
SpaceBass What about “Gear”?
TenNapel I wrote a graphic novel called Creature Tech that New Regency picked up as a live action movie!
TenNapel …I’m writing the script…
vpisteve i do have an absentee creature tech question
TenNapel …everyone go buy the Creature Tech Graphic Novel on Amazon…
TenNapel GEAR is being made at Nickelodeon…
TenNapel …I’m working on the pilot…
vpisteve from Liqidcrack: Congratulations on the CreatureTech deal can you give us any more information? And will there be a followup to CreatureTech?
TenNapel I’m writing the C-Tech script…
TenNapel …I submitted the outline and it is APPROVED!…
TenNapel …I’m putting the final touches on the rough draft and getting ready to submit…
TenNapel …I don’t know if there’ll be a follow up to C-Tech, I gotta time my comics very carefully since they are so time consuming…
TenNapel …there are definitely more Creature Tech stories in me but it takes a long time to tell them. Next?
vpisteve how’re you doing on time? got time for a few more questions?
TenNapel I’ll take 3 more questions.
vpisteve what was the original pushtimes site? and will you forgive us for finding it too soon? :)
TenNapel We always wanted people to find Pushtimes…
TenNapel …those of you who found it early where a great confirmation that our evil plan was operational!. Next?
vpisteve heh
SpaceBass I have a few absentee questions from another player
SpaceBass ngajengai asked: Did the number 10623 refer to the date of Ernie Padgett’s unassisted triple play on 10/6/23 and if so, was it a point of reference of some kind? Were the characters using baseball gestures to signal information to the audience? Because I think I could see them, but couldn’t put together the system… Also, I think I also recognized some ASL and some finger-spelling… Am I out in left field with these questions?
TenNapel There was some sign language going on but I don’t remember much of it getting into the show…
TenNapel …I don’t know anything about baseball so I doubt if that stuff was there. Next?
kingohugs With the use of Bodnick as a late episode clue, can we gather that he was not dead? How was he to be Hinted at?
TenNapel We thought of bringing him back, but I mostly wanted to use his name as a tribute to the character. There was a chance that he would survive but I;m not sure…Last question please!
Tien_Le was the number 47 used specially in each episode
TenNapel No. Hey gang, in closing, Wasn’t it great that Mark Nakamoto won a million bucks without having to eat any bugs?!
SpaceBass lol
vpisteve heh
imbri heh
TenNapel Thanks gang
SpaceBass Thanks again for taking the time out for us Doug.
jamesi thanks to you
SpaceBass And good luck with Creature Tech!
TenNapel I gotta go now. Thanks especially to Steve for your patience
SpaceBass I’m heading to Amazon right now ;)
vpisteve yeah doug. thanks so much
Gupfee Come back and visit any time!
TenNapel YEehaw! Go TECH!

Dateline Dec. 5, 2002: New Game? Experience It!

Tuesday, March 23rd, 2010

If it looks like an immersive game, if it feels like an immersive game, if it sounds like an immersive game — it must be an immersive game! Maybe.

We have all the elements, we have a trailhead, we even have a realworld element at some dive in Boise, Idaho (right??). The basic plot is an AWOL inventor, his creation, The Experience, and a bit of intrigue.

Granted the PM had an awkward start shilling the game at Unforums, but what the hey, when someone shows me the “right” way to launch an ARG, I’ll write an article!

The first few parts take a page from the Alias 2.0 playbook. It’s pure scavenger hunt. We are left with a, ahem, player conveniently near the pub to retrieve whatever from Maurice.

The game has a definite homegrown feel to it, but if it manages to transcend Boise, I think it will be fun to watch.

(Psst, hey Jeff! Call me, let’s do lunch!)

Trailhead: []

Dateline Dec. 4, 2002: Search4e. Some good news

Tuesday, March 23rd, 2010

Necessitas from Collective Detective managed another scoop in the world of Search4e. This time, she bears some good news.

CD Exclusive #2:

The situation is as we expected, the Search4E project is in financial crisis. I have been assured that Search4E is not over, and they are as interested as ever in continuing the story they set out to tell. Updates will continue as they are able.
However, for the time being, Search4Ed has turned into Search4Money. They have learned that their present revenue model is not working, and they are trying to plan new revenue streams, and find new financing.Going forward:

They will be refunding subscription fees. This is not because the game is over, they insist that it is not. This is simply a good faith gesture. They will continue as a free game until they are able to realize a more stable revenue model. They are still working out the logistics of the refund.

They would like to organize an open chat with the players, and explain the situation. Collective Detective is helping to arrange this for them. Watch this space for updates.

The developers of Search4E are still as interested as ever in continuing the project. It is my opinion that, as they have been in the midst of this financial crisis, they lost sight of the eroding player support. In any case, they are still enthusiastic about the search, and hope the players will remain so, as well.

We are working hard to liaise with Second State on the player’s behalf, and will keep you all posted as updates come in.

(Quoted with permission)

The good news, refunds for all. Plus the PMs are trying to regroup and move forward. I’m sure the experience will be different than what the players have come to expect, but a changed game is better than no game.The players have already voiced their [ opinions] about where the focus should be. When asked, “What’s most important to you in a good immersive/arg type game?”:

  • 50% voted for the story
  • 32% requested character interaction
  • 17% valued the puzzles

The poll didn’t allow ranked votes, so everyone picked their top priority. Although prizes was listed as a choice, no one felt the prizes were the first priority.

What remains a mystery (other than Ed’s whereabouts) is what the PMs plan to do and when things are expected to turn around. Hopefully, the planned chat at will let the players air their issues and the PMs will respond appropriately in a timely fashion.

Dateline Dec. 3, 2002: Chasing the Wish Registration is Live

Tuesday, March 23rd, 2010

We’re one step closer to the chase! Registration is [ live] with options for a fully immersive game or the same game with limited immersion. The most immersive option is Full Contact which extends beyond the Internet. Players should be prepared to accept phone calls, packages, letters, instant messages, faxes, and more as part of the game and story. The CTW [ Privacy Policy] addresses privacy concerns. Your information remains within the game and contact will always be professional and at reasonable hours.

The other option is for Limited Contact. All that is required is your email address and contact is limited to email only. This option provides the most privacy but will limit access to portions of the game.

Chasing the Wish is scheduled to kick off in about a month and promises to be a bright light in independently developed immersive gaming. Pre-registered players got a taste of what’s in store for them over the holiday weekend in the pre-game mini-quest which launched and was solved on Nov. 30, 2002.

The game is the creation of Dave Szulborski, solo PuppetMaster for Change Agents: Out of Control, a successful Alternate Reality Game that ran earlier this year. The current venture will not be a solo effort, but the other PMs remain firmly behind the curtain at this time.

Dateline Dec. 3, 2002: Search4e Death Spiral

Tuesday, March 23rd, 2010

Necessitas at Collective Detective got the inside scoop on Search4e. The bad news - their major funding source has pulled out. The good news - um, we’re still trying to find it.

Collective Detective Exclusive: (Republished with permission)

[Holly] spoke to Steve Masarsky today, he is no longer involved with search4e. In fact, he indicates that his role was just to loan money to the project. According to the Second State website, he is listed as a PM, so obviously this is not the case. Also, from all of our dealings with them, and from his introduction, we were led to believe that he was the lead man on the project. Something is quite amiss there. That notwithstanding, congrats to Steve. He will be pursuing personal interests including going back to school to study something in the Humanities field. Go Steve.Steve advised that he could provide me no information regarding the future of the project, as he has been somewhat out of the loop for some time now. He referred me to Waldemar “Korzen” Korzeniowsky, who according to Steve “still keeps an office” at Steve’s NY location. Korzen was unavailable for comment.

Next stop, the PR firm who was handling s4e. Seems that they are no longer handling the account, and have not been for over a month.

So in answer to the question of why you all are being contacted by the CTO on dotconnectors instead of a manager? We do not know. I will continue my fact finding mission tomorrow, and I promise you all that CD will get to the bottom of this.

Where does this leave the players? A late post by someone claiming to be the CTO for Second State was posted on the [ s4e message board] stating that there is information that needs to be communicated. His status is unconfirmed.Players who are also active on that board are up in arms about the lack of progress and attention given to the game in the last few weeks. Most of the in-game characters are AWOL and the most recent scheduled event seems to have been a no-show.Some of the more vocal players have called the question with the PuppetMasters resulting in an update of sorts. Jeremy, lead investigator for the game, send a message to all players that the player base needs to quadruple by Christmas. The message, however veiled, was clear. Not enough people have registered and the game is teetering on the edge. Given the recent withdrawal of Steve Massarsky, a partner in the venture, and his financial backing, the players have been asked to actively recruit new members to help fund the game. Needless to say, the reaction was not positive.

A number of the players posted their thoughts at Dashcat, one of the paying members posts, “I have to agree with Beth. I wouldn’t recommend this ’search’, in it’s present form, to anyone. Even if I were inclined to become a salesperson for your game I would need something to work with, such as a game.

Hmm, there’s a thought!

Dateline Dec. 2, 2002: This Weekend in ARG: Past, Present and Future

Tuesday, March 23rd, 2010

I guess someone forgot to tell the PM’s we are having a big holiday with nonstop football in the U.S. Our buddies at Noah Boddy took the time off, just about everyone else has been going gangbusters!

Past: Remember Push, Nevada? Doug TenNapel joins the fans online at #unfiction. He was one of the main puzzle developers for Push and tells all in this moderated Q&A.

Present: the jadedmedia experience launched today as well. Free registration required to play.

Future: Chasing the Wish launched their pre-launch Mini-Quest yesterday. You can get the full details at [].

MIA: Search4e disappointed yesterday when the anticipated gate opening failed to materialize at [ Banco Isla Helleborus]. Players are befuddled and bemused.

Dateline Nov. 30, 2002: Chasing The Wish: Mini-Quest Set to launch

Tuesday, March 23rd, 2010

Chasing The Wish has released further details about the mini-Quest scheduled to launch on November 30, 2002. The first four winners will be receive, along with bragging rights, suitably branded CTW swag. The [ rules and information] about the mini-quest, which begins promptly at 4:00 P.M. EST, are now online at the [ Chasing The Wish website].

The rules:

(1) Chasing The Wish Mini-Quest is a free online game with puzzle elements scheduled to begin at 4:00pm Eastern Standard Time on Saturday November 30th, 2002.(2) Components of the Mini-Quest - webpages, puzzles, methods of contact, etc. - will not be available until 4:00pm Eastern Standard Time on Saturday November 3oth, 2002, at which time the entry page to the Quest will be posted at the site.

(3) The Chasing The Wish Mini-Quest consists of a series of puzzles and/or tasks to be solved or completed in stages. The ability to access the Internet will be necessary in order to play this game. Solving one stage will direct the player as to how to access the next stage.

(4) The first five players to complete the final task as verified by the submission of their contact information (name and either e-mail address or telephone number) through the official means provided will win the prizes listed below. The method of information submission may also require the player to answer a question(s) designed to verify that they have worked through the Mini-Quest and not gone directly to the solution. Failure to answer the question correctly will disqualify the player. Additionally, two randomly selected entrants from the remaining players who successfully completed the final task will also be chosen to receive prizes.

(5) All decisions regarding the Chasing The Wish Mini-Quest, including but not limited to rules, eligibility, puzzle solutions, game play, contestant disqualification, order of finish, and the interpretation and/or application of the Official Rules, are at Chasing The Wish’s sole and exclusive discretion and are final and not subject to appeal.

(6) Chasing The Wish is not responsible for technology and connectivity problems of any sort, including but not limited to: server problems with any server containing Chasing The Wish Mini-Quest material; connectivity problems with national and local ISP services; interruptions to e-mail, Instant Messaging, or telephone services and availability. Chasing The Wish may, at our discretion, choose to re-schedule the Mini-Quest based on the occurence of such problems.

(7) Chasing The Wish asks that players not post or share the answer to the final stage for at least four hours after the game has begun (which should be 8:00pm EST barring unforeseen delays in the start of the game) or until Chasing The Wish has posted that they have the first five successful entrants. The “answer to the final stage” is defined as the exact e-mail address, webpage location, or telephone number used to submit the contact information at the end of the Mini-Quest. Players involved in chats and posting to message boards may say that they have completed the Quest and provide hints as to how they accomplished it but may not post the exact e-mail address, webpage location, or telephone number they have located and used. Proof of the deliberate posting of the final answer will disqualify the posting player(s). Chasing The Wish understands that real-time speculation occurs in both chat and message board forums during this type of game and that the final answer may be inadvertently revealed in this manner. Final determination as to the violation of this eligibility requirement is at the sole discretion of Chasing The Wish.

(8) The first person to successfully complete the final puzzle/task and submit their contact information as described above will receive their choice of a Chasing The Wish sweatshirt or collectible lunch box, as shown on the Prizes page. The next four players to complete the Quest will receive their choice of Chasing The Wish tee-shirts or coffee mugs. The randomly selected consolation winners will receive prizes to be determined by Chasing The Wish once the other prizes are awarded.

Dateline Nov. 27, 2002: JadedMedia Experience Ready to Launch

Tuesday, March 23rd, 2010

Prepare yourselves for some puzzles and undoubtably a bit of mayhem from the PuzzleMasters at JadedMedia. Their latest series of puzzles, the JadedMedia Experience, launches on December 1. Be sure to [register] to get access to the game and receive announcements as new puzzles are released. JadedMedia has assembled a team of Puzzle Masters who are probably slaving away for your gaming pleasure as you read this.

The puzzles are being created in the same spirit as the amazingly addictive and critically acclaimed puzzle series at []. There will be a minimum of six puzzles in the series spaced out over whatever timeframe makes sense for the players. It’s expected that new puzzles will be released between a week and a month apart.

So far, over 20 players have pre-registered. JadedMedia has sponsored a number of puzzles in the past geared towards the immersive gaming audience.

about jadedmedia

jadedmedia is an online project put together by a team of collaborators. the intention is to keep you guessing by helping you see what you already know. the project has been put together by friends, colleagues, and allies. it is an alternative to what you would normally do in a place that is not even there.

jadedmedia started out as a lie. it evolved into a half-truth. in its present form, it can hide the lies through half-truths, or it can expose the half-truths through lies. it’s all up to the eye of the beholder.

jadedmedia is a beautiful thing in the ugliest sense. it is the high, the low, the far, the near, the up, the down. it is a veritable fountain of information, but it’s really not saying much of anything,

jadedmedia is what you make of it. you are the beholder.